I say that because while I had a decent day, there were two things that kept it from being truly good. One was the weather, which was miserably hot and sticky today, meaning we all had to stay in the AC again (which really ticked off Mom, who wanted to keep working on the gnome house she's building on our catalpa tree) --
And the other was the return of the fucking ants in the pantry. >( Six days we went without seeing any of the little buggers after Mom cleaned it out, then cleaned off the shelf on the basement stairs nearby and sealed it off, then tonight like four of them were crawling around the flour container. We just CANNOT figure out where the little bastards are coming from! Mom has cleaned and sprayed pretty much EVERYWHERE! It is a puzzle and not one we're eager to keep banging our heads against! *sigh* And before you ask, yes, I did bring up calling an exterminator, but Mom and Dad are firmly against it because they don't think they'd know either how to get rid of the ants. *heavier sigh* Fucking hell...I was so hoping we were done with them...
Anyway -- here's the write-up of the better part of my day:
Tumblr: Decently productive day on the tumblrs, I must say –
Victor Luvs Alice (N Smiler) – Got some good stuff done before lunch over here today –
A) First, I reblogged three things I found on my friend Squid’s (aka gaydragonwizards) blog:
I. A thread by to-the-way and iwonderwh0 about a new bill coming up in the collective governments of the European Union that would have AI scan and monitor everyone’s texts before they’re sent, encrypted or no. It’s SUPPOSEDLY to stop child sexual abuse, but we all know that it’s gonna be used to censor people and create a fun mass surveillance state! And as per screenshots by iwonderwh0, the governments in favor have already made it clear that the people in charge will NOT have their texts snooped on, which – yeah. You’re not supposed to be open about the double standards, guys! *sigh* Most of my online friends on tumblr are American or English, so this doesn’t apply to them, but I figured I should reblog it just for reach – never know who might stumble across it on a random tumblr browse!
II. Some cute art by potoh of two award-winning cats – a white kitty with orange ears and a blue ribbon stating “I have never used ChatGPT and never will,” and a black kitty sporting a pink ribbon stating “No. 1 GenAI hater.” Because I haven’t used ChatGPT and never intend to, no matter how hard writing an e-mail might get. I have heard too much about how generative AI like that steals from other people’s hard work (note all the people on AO3 locking their accounts to prevent bot scraping) and ruins the environment (
have this article from MIT from January explaining some of the impacts) to ever want to use it. Also, adorable cartoon kitties. :)
III. And a short thread from maxwith-a-lowercasem, featuring a post with a crude drawing of a wild-eyed person with loads of arrows pointing into their head, labeled things like “headcanons” and “ideas” and “ships” and “fan fics” and “blorbos” and plain old “so many thoughts,” and a follow-up featuring tags from someone called maybenoots noting how all the arrows are pointing INWARD at the person and none are coming OUT and calling this “the nature of the curse.” Gee, I wonder why that might speak to me. XD It’s fucking busy up in this head with all the Valicer AUs jostling for attention!
B) And second, I went into my drafts and started working on a post letting everyone know about my new Tav!Smiler in
Baldur’s Gate III! Because I
did do that poll two months ago asking everyone what their class makeup should be and how I should handle their love of alchemy, and I thought the residents of tumblr deserved an update. :) So far I’ve just completed the intro and the section on their race and appearance (complete with pictures), with a little bit written on their class and their High Half-Elf cantrip – hopefully I can get this completed next weekend to post the week following! I don’t want to leave it too long, after all – be a lot to catch everyone up on!
Valice Multiverse – And over here, I had one anon ask to answer, from someone griping about how people who say that all modern music sucks are annoying because they’re clearly doing it just to feel superior, not because it’s necessarily true. I queued up Cuddlepile!Smiler heartily agreeing, talking about “Ordinary” by Alex Warren and “Disease” by Lady Gaga as modern songs they really enjoy – and that I really enjoy, because modern music is NOT a lost cause, thank you very much! ...I mean, it may seem that way when they play “Beautiful Things” by Benson Boone or “Please Please Please” by Sabrina Carpenter for the fifty-millionth time, but – still.
Sims 4: Well, I managed to tear myself away from
Baldur’s Gate III today to continue my offline adventures over here building Smiler’s Potion Caravan! Which, as you probably know by now, is intended to be a
Sims 4 representation of the wagon my Tav!Smiler used to travel around Faerun and peddle their potions before the whole “kidnapped by the Nautiloid” thing, so I basically was still
spiritually playing BG3. XD Anyway – pleased to report I made some good progress on the build today:
A) First, I conducted a brief experiment in changing the walls from “short” to “medium” height (moving the back wheels off the build temporarily when changing the wall height ended up deleting them – forgot for a second that I’d used “moveobjects on” to get them to slightly overlap the edge of the lot!), in the hopes that it would give me more wall space to play with when it came to my Crypt-O-Club hanging shelves (since I really wanted to get that lower one off the floor already). And it did...at the cost of making the rest of the build look weird. Like, I just really did not like the walls being so much taller than the doors! So I ended up reverting all my changes and keeping the wall height “short.” I will just have to live with that one shelf being really close to the floor, I guess!
B) Then, after taking some time to ponder my bed and lighting options (as I needed just the right bed for the build, and I’m not sold on the chandeliers I’m currently using to light the place), I focused my efforts on rearranging the interior of the wagon’s “alchemy” room to see exactly where I wanted to put stuff! I initially tried moving the door to Smiler’s “living” area all the way over to the left, into the back corner by the windows, to free up some interior wall space so I could hang the two Crypt-O-Club shelves there side-by-side – but that forced me to move the
Realm Of Magic decorative magical-ingredients-storage cabinet that was there over to the corner by the big sliding doors (where the shelves originally were) and I quickly decided I much preferred having all the ROM furniture all lined up together against the back wall. Gotta keep things in easy reach for Smiler at their cauldron! So instead I put the door to the “living” area in the middle of the interior wall; moved the cabinet back into its original position; stacked the two hanging shelves atop each other on the wall section next to the living door (since I still preferred them being on that wall to where I had them before – I did experiment with putting a shelf on either side of the door, but unfortunately the cabinet slightly blocked the shelf on the left, so that was a no go. I ended up just using ALT to carefully move the shelf up a little bit so it wasn’t sitting FLAT on the floor) –
And instead put the
Cottage Living “Forager’s Delight” bench into the corner by the sliding doors! Because, as per my last update on this build, I did want to use it somewhere. And where better than right next to the dried herbs from
Realm of Magic hanging by the front door? :) So yeah, now that bench is where Smiler preps their ingredients before storing them in the fancy cabinets! I am pleased.
C) With that more or less sorted, I turned my attention to figuring out Smiler’s living space! I once again pondered my bed options, and – after a good long think and trying out a couple of beds in the actual room – went with the base game “Soothing Single Sleeper” bed. Because while I felt a bunk bed might be appropriate (especially the
Horse Ranch one), the Soothing Single Sleeper actually came in the best color scheme – black frame with yellow-striped bedding – while also not looking too modern. So yeah, it was the only real option. You could fix this by giving us more fucking swatches with halfway-decent yellows, EA! And allowing us to color frames and bedding separately again! Ugh...
Anyway – with the bed sorted, and tucked away at one end of the room, I then turned my attentions to finding Smiler a nice desk where they could do things like write letters and come up with new alchemical formulae and whatnot. After considering a few options from
Realm Of Magic,
Horse Ranch, and
Werewolves, I ultimately decided I like the look of the
Horse Ranch “Handcrafted Antique Desk” the best (especially the drop-down writing surface – I seem to have a fondness for things that look like they could folded up to save space in this build) and put that in black at the other side of the room, by the window, paired with the “Bunkhouse Spindle Back Dining” chair in yellow. (I did check to see if the desk had a good yellow swatch, but no go. EAAAAAAAA…) I then tucked the
Lovestruck “Mi Amor’s Acoustic Guitar” into the corner next to the desk, and – after checking out all my options – stuck my favorite
Moschino Stuff “Modern Muse” rug in the black-and-yellow-stripes swatch on the floor so Smiler would have something soft to walk on in there. Again, on-brand with Smiler’s color scheme while not looking TOO modern. Despite, you know, “modern” being in the name. XD
D) With the living space now looking at least somewhat livable, I proceeded to go around the build to add in a few bits and bobs here and there – namely:
I. I put a couple of plant pots (in yellow and black, of course) on either side of the “front porch” area – figured it would be nice if Smiler had some pots where they could grow some of the plants they needed for their potions!
II. I put a trio of ROM “Science Of Magic Print Series” pictures up on the left-hand chunk of wall next to the “living space” door, since it looked depressingly blank – one of each picture type, all in black frames to match the color scheme. Filled in that space nicely!
III. And, after being unable to fit it in the “alchemy” room, I put the matching long “Spellcaster Scheduler” picture in Smiler’s living area right above their bed – guess it’ll be good for helping them track the phases of the moon? In case that’s relevant to their needs? :P
Just a few finishing touches to help bring the place to life! Though “finishing touches” is probably the wrong word to use, as I wouldn’t consider this place “finished” yet. It’s a lot closer than it used to be, though!
E) And finally, I finished off my time building by cleaning up all the now-unnecessary items on the lot (like the old fridge, stove, toilet, and counter), keeping only:
I. The
Jungle Adventures selling table, which instead joined the “campsite” area at the front of the build (because Smiler does need something to actually sell their potions from!)
II. And the extra-fancy
Realm Of Magic cauldron, because I’m still not sure if I want to use that one or the “classic” cauldron in the final version of the build (I’m leaning toward the classic one, but there’s an argument to be made for keeping the fancy one as a safer alternative to having a fire pit in the wooden wagon :p).
I also added one thing to the lot – the
Vampires “Antique Book Stand” with the fancy book on it! Mostly because I saw it, went “oh cool, we could say that’s Smiler’s recipe book or something” – then discovered I didn’t have anywhere to put it. Because, well, there’s just not a lot of space in this tiny house, and most of the alchemy room’s footprint is taken up with other stuff! So I just left it on the lawn with the fancy cauldron at the back of the lot to see if I could find a spot to jam it into later. It really WOULD be nice to have...we will see!
And there we have it – another productive building session in
Sims 4! :) It’s nice to slowly but surely bring this build together. Even if I keep having to go offline to do it so I can be sure it’s safe to use the handful of mods and CC I’ve got in the game currently. *sigh* Anyway, have some pictures of the place:





I feel like it’s coming along quite nicely. :) Maybe this upcoming weekend I can see about finishing it off once and for all! And then, after
that, see if I can get the Teen Valicer Save off the ground...
Workout/YouTube: Another Sunday, another night spent with Jon of Many A True Nerd both on the bike and with my ice cream after supper, watching the latest episode of his latest
Fallout series: “Fallout New Vegas: You Only Live Once Remastered - Part 6 - False Hope!” The continuing adventures of baseball-bat-wielding courier P. D. Shoot as she –
A) Hit up a traveling merchant just leaving Novac to sell some of the loot she’d picked up on last week’s trip to REPCONN – and discovered to her delight that the woman was carrying the nails she needed to turn her GRA baseball bat into an absolute BEAST of a sneak attack weapon! Between this and all the Stealth Boys she managed to pick up while at REPCONN, things are definitely coming up Shoot lately!
B) Visited Ranger Andy in his little cabin to get some of his precious knowledge for herself! And not just in the form of the Medicine skill book she stole off his bed. :P Specifically, she asked him how he’d hurt his legs (apparently, back when he was an active NCR member, he was lured into a Legion trap where they used a starving, terrified child hiding in a closet to drop a grenade at his feet...and then he fell down the stairs of the motel more recently for good measure), then flattered him by saying that while his body may be injured, his mind was still sharp and he shouldn’t think of himself as worthless. Ranger Andy, touched by her kind words, thus taught her a special unarmed move from his NCR days, the “Ranger Takedown” (a simple palm shove or cool leg sweep, depending on which camera mode you were in) –
Which unlocked it for her to use with ALL her unarmed weapons (for example, the Spiked Knuckles currently sitting in her inventory) going forward. Because yes, unlike melee weapons, which each have their own unique special move that you can use so long as you have enough points in the skill, unarmed weapons all share a pool of special moves that you learn from people in the world, and any unarmed move can be used with any unarmed weapon. Which is pretty damn handy, if you’ll excuse the sort-of pun. :P Jon indicated that, once you get the skill high enough, unarmed attacks can be pretty fucking bonkers, so I’m looking forward to seeing how THAT goes once he starts focusing on it more than his melee weapons!
C) Traveled over to Nelson to see what the situation was there – and to start a game of ping-pong loyalties between herself, the NCR, and the Legion. What do I mean by that? Well:
I. First, P. D. Shoot met Ranger Milo at the checkpoint on the road to Nelson, who informed her that everything was shut down until the NCR had figured out how to deal with the Legion holed up in there. P. D. said she was no friend of the Legion and offered to assist, and Milo thus asked her to help him go into the town and kill the three hostages that the Legion had taken to destroy their leverage over the NCR. P. D. was like “shouldn’t we
rescue them?” but Milo said that was a dumb idea given how outnumbered they were and the condition of the hostages (who’d been strung up on the crucifixion frames the Legion carry around) – if she wanted to try, he wouldn’t stop her, but he sure as hell wasn’t going to help. P. D. accepted that answer, and they headed over to Nelson –
II. And while Milo killed a bunch of Legionnaires from up on the ridge above the town, P. D. strolled into the house that served as the headquarters of the battalion’s commander, Dead Sea, and asked him, “so, what’s the sitch?” As her reputation with the Legion was neutral, he informed her of his orders to hold Nelson, and mentioned that their enemies to the north had not yet moved against them, so everything was kind of in a holding pattern. P. D. offered to break the stalemate, causing Dead Sea to scoff, “If you’re so eager to see Camp Forlorn Hope fall, why not go attack it all by yourself?” P. D.’s response was “Sounds like fun!” so Dead Sea gave her the quest to kill all four officers in Camp Forlorn Hope and sent her on her way. P. D. thus returned to Novac and carefully made her way to the camp under the cover of night (because apparently going directly to Forlorn Hope from Nelson is a BAD IDEA, loads of nasty enemies in your way), stopping briefly at Helios One (the power station the NCR have captured) along the way to lie to the troops there about being NCR and sneak in to steal another Medicine skill book –
III. Then sought out the commander of Forlorn Hope, Major Polatli and said, “Heard you haven’t moved against the Legion in Nelson yet; what’s the problem and how can I help?” Polatli explained that he had neither the men nor the supplies to risk in a skirmish with the Legion right now, and – seeing her eagerness to assist – sent her over to chat with Quartermaster Mayes about their supply issues. Mayes subsequently revealed that he’d sent some soldiers out to get whatever supplies they could find, but they hadn’t returned, and that he needed P. D. to find out what had happened to them and recover whatever they’d found. P. D. agreed and headed back to Helios One to see if they knew anything about the missing troopers – turns out, they did, informing P. D. they’d put a GPS tracker in the crate for the boys and that she should be able to follow it with her Pip-Boy. P. D. thus tracked the signal over to where the cache was sitting among some dead soldiers –
And not that far from some fire geckos. O.o Now, Jon
had been prepared to deal with one of F:NV’s rare “unfair” ambushes (that is, an ambush where the enemies only spawn in once the ambush-inciting event is triggered, rather than them being in the world already and just running in when the event happens) over here – some Legionnaires spawn in the moment your character picks up the supply cache, but they only attack if they think you’re an enemy, and P. D. had a set of Legion Recruit Armor she’d picked up on her travels that she could don before grabbing the supplies, thus fooling the ambushers into thinking she was one of them – but with the added element of fire geckos...yeah, Jon decided that the best thing for P. D. to do was both put on the armor
and burn one of her spare Stealth Boys, just in case. So that’s exactly what she did. As it turned out, the fire geckos were just far enough away that they wouldn’t have been a problem (and appeared to be distracted by some unlucky Legionnaires who had spawned in next to them), but while Jon was a little annoyed, he couldn’t consider the Stealth Boy wasted. Better safe than sorry!
IV. Anyway – after getting past all that, shucking off the Legion armor, and delivering the supplies to Mayes, P. D.’s next stop was to see Dr. Richards, the camp medic, and offer her assistance with whatever problems he had! And as it turned out, he had two of them:
a. First, he needed someone to help him treat the various wounded troopers he had in the infirmary, as he was up to his elbows in hurt people and required a second set of hands. And he wasn’t picky – anyone with a Medicine skill above 20 would do. P. D. had one of 36, and thus got to work checking up on the three patients that needed attention. She was able to patch up the one who was suffering from some nasty machete wounds with her own medical knowledge, but the other two – the one with a leg needing amputation, and the one whose chest was tore up with shrapnel from a close-range explosion – both required her to find the right equipment around the tent before attempting any treatment. Fortunately, she saved both of them too – though the guy with the bad leg also needed his gangrenous hand cut off, sadly. It’s tough being a soldier in the Mojave!
b. And second, he needed someone to look into some missing medical supplies – apparently someone was sneaking his doses of Hydra. P. D. took on the job – but as she didn’t have the medical knowledge to recognize the symptoms of Hydra use in any of the locals, she instead resorted to chatting with one Private Sexton to see if he knew anything of use. He told her that he often took walks at night to calm his nerves, and had seen his fellow private, Stone, doing the same thing – though he took way longer walks than him, often staying out past midnight. P. D. filed that information away and went to confront Stone about his long-ass nightly walks –
Only to discover that she was
just shy of being able to pass the speech check to make him fess up – she couldn’t boost her Charisma, and thus her Speech skill, quite enough with the power of booze and sexy nighties. Fortunately, she
was close to a level-up, and Jon had a couple of quests from the Mojave Outpost that he’d been keeping in-hand to turn in whenever a situation like this arose. So she quickly popped over there to tell a couple of random NCR about the atrocities the Legion had committed at Nipton (completing “Cold, Cold Heart”) and Ranger Ghost specifically what had happened to the town (completing “Keep Your Eyes On The Prize”). This got her up to Level 7, which allowed her to boost her Speech skill up to 46 (and her Melee skill up to 75). At that level of Speech, all she needed was the sexy nightie and one bottle of booze to call Stone out on his “late night walks” and get him to confess to stealing Richards’s supplies. She turned down his attempts at explaining himself and reported him to Richards, and Richards declared he’d have a world with Polatli at the first opportunity. Quest completed and problems solved, yay! P. D. thus went to Major Polatli to tell him the good news (and quietly steal his Big Book Of Science while hiding behind a typewriter in the corner of the command tent) –
V. Before pulling another switcheroo and deciding to kill all the officers at Forlorn Hope after all! Because she’d already gotten all the XP she could out of this group, and she was
not eager to take the meager help they could offer her back to Nelson to help liberate it. Especially since Jon knew from experience the troopers would NOT be following her into any buildings and thus would NOT be helping her kill Dead Sea and his two bodyguards. So instead of mustering the troops and storming the town, she instead waited until nightfall when most of her targets would be asleep, then popped a Stealth Boy and proceeded to sneak around the camp and Grand Slam to death Major Polatli, Quartermaster Mayes, Dr. Richards (whose outfit she stole for future Medicine-skill-boosting purposes) –
And one Tech Officer Reyes! Who was the trickiest of the four to kill, because unlike the first three, she never goes to sleep – she just sits at her ham radio 24/7, in the command tent with two other NPCs wandering around. Meaning P. D. had to wait for quite a bit for the two other NCR troopers to be in a position where they’d be unlikely to see their commanding officer get murdered by an invisible nail-bat slamming into her head. Fortunately, they did eventually turn away, and P. D. was able to kill Reyes, get out of the tent, and fast-travel back to Nelson before a single corpse was discovered. She then reported back to Dead Sea, who congratulated her on her glorious victory and rewarded her with his personal blade, the Liberator – a machete with the
highest limb damage multiplier in the game. Meaning that it essentially functions as a staggering weapon that’s even better than her 9 Iron. Yeah, given P. D.’s inability to use guns, you can see why she sided with the Legion in the end to get this thing!
VI. That being said, she did consider swapping loyalties one last time to get the XP from freeing the poor NCR hostages strung up on their crosses in the middle of town...but unfortunately for them, her Stealth Boy had run out right before she’d spoken to Dead Sea. And she wasn’t willing to free them without using a Stealth Boy to avoid the Legion turning hostile, and she wasn’t willing to use another one so soon after using two on her previous missions. Sorry boys – seems you’re going to be staying up there for a while yet!
And so the episode ended with P. D. having gotten herself a new weapon and some fame with both the NCR and the Legion, and us having gotten a look at just how flexible Miss Please Don’t Shoot’s morals are. XD Well, it is a YOLO run – anything goes so long as it keeps you alive! And next week, Jon intends to help add to P. D.’s arsenal by getting her up to Level 8 and finally getting her Unarmed skill up to 50. Because, apparently, that’s where the
real fun with unarmed weaponry begins. Again, I am very much looking forward to seeing how nuts it gets! :D
Writing: Well, unfortunately I wasn’t able to make any
serious progress on editing Chapter 5 of “Londerland Bloodlines: Downtown Queensland” today, between the
Sims 4 stuff and the F:NV YOLO Remastered stuff – but I
did make sure to upload the chapter to FF.net’s chapter editor, and I
did spend a little time correcting some minor errors near the beginning of the chapter (for some reason, every time I upload a chapter to the FF.net editor, all quotes at the start of an italicized sentence get un-italicized. It’s rather annoying). So at least I’m in a good spot to dive into the edits tomorrow! Fingers crossed I can get a good chunk done!
Aaand I have once again stayed up too late, but that's just a thing that happens now, so I'm not going to worry about it. Instead, I'm just gonna head to bed and get what sleep I can before work tomorrow. Night all.